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In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOricButtonClass.prototype.onPress = function() { if (this.eCPicPage CPicLayer CPicFrame CPicShape$Symbol 3bSymbol 2Symbol 13B% Symbol 1     "#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]_`abcdefghijklmnopqrstuvwxyz{|}~Symbol 40"6#Symbol 417'Symbol 42!#7'Symbol 43!Symbol 34Symbol 33 jSymbol 32Symbol 31 ?selectedR ?disabledpZ LabelsO9"CPicPage CPicLayer CPicFrameCPicText )2?=CPicPage CPicLayer CPicFrame CPicSymbol,  P, d?u,  P, d ?1,  P, &<2d ? Layer 5O?~5= ="? = = "?xT= ="?sm= ="#?M Layer 7O?g= ="1?T Layer 6O?Xstop(); ?fstop(); ?Cstod label_mc ?~5( (I\zdI\zsmlabel_mc ?xT LabelOO?Mstop(); ?gstop(); ?Tstop(); ?Xstop(); ?fstop();?Cstop(); ActionsOO?W?normalF ?overAX ?down+] ?selectedc ?disabled LabelsOstop();CPicPage CPicLayer CPicFrame CPicSymbol  ?Xcd cdSymbol 9;Symbol 8Symbol 6Symbol 4k CPicPage CPicLayer CPicFrame?tI" #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { CPicPage CPicLayer CPicFrame CPicSymbol   d?x   d ?cI   &<2d ?& Layer 5O?&F !?C C d!?)C Cd!?mgC Cd!?>C Cd!?b$C Cd!?dC C!d!?rC C$d! ?e .!?4_?N Layer 8O?9.stop(); ?mstop(); ??stop(); ?nstop(); ?^stop();?stop(); ActionsOO?mE?normal~ ?over ?downl  ?selected(C ?disabled6 LabelsO?kstop(); ActionsOO? ?normal0   ?D   ?M d  ?2 &d  ? d ?Z Icon PlaceholderOO? stop(); ?Ostop(); ?~nstop(); ?>stop(); ?_stop();??stop(); ActionsOO?0?normald ?overF ?down- ?selectedTz ?disabledP LabelsOCPicPage CPicLayer CPicFrameU8Z4u60@8Z v'\!'vu " v  vu&"?/A BGO'8Tb"4㐬"8Tb4To"?0 FGOOFrameCPicTexCPicPage CPicLayer CPicFrame ` (0` 0` ?? BGO?e FGOO'8TbCPicPage CPicLayer CPicFrame U4ŔŌ4t4U;4URu4U;;w4R4;v?0 BGO0CPicPage CPicLayer CPicFrameCPicText Y<<bVerdana"(Label label_txt? Layer 1OaCPicPage CPicLayer CPicFrame CPicShapeX(X( TgS!/=:s00?a Layer 2OOicTexCPicPage CPicLayer CPicFrame CPicShape TgEn000k00-0J0$? ? Layer 1OX(X( TgS!CPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ?7 Layer 1OCPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ? Layer 1OCPicPage CPicLayer CPicFrame CPicShaCPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ?T Layer 1OCPicPage CPicLayer CPicFrame CPicShaCPicPage CPicLayer CPicFrame CPicShape Tgb&09000,0R00 if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress CPicPage CPicLayer CPicFrame CPicSymbolp p?;w ?r  ?%  d?  ?pb d?4 ? "?dP '?TM Layer 1O!?9 "?; '?L Layer 43?>Q?im?j "?O '?F\ Layer 5O?jHp p?0 ? Layer 2OO?s^p p?G ?s ?   ?/ ?gM Layer 3OO?G ?s?F Layer 1O?CPicPage CPicLayer CPicFrame f3wFC00>00f?J? Layer 2OOCPicPage CPicLayer CPicFrame@@ԑ$q 00zq)0q0? Layer 1Othis.value = value; } funCPicPage CPicLayer CPicFrame@*q jG0q0^0?Q Layer 1OCPicPage CPicLayer CPicFrame@JGq000 ?6 Layer 1OFC= function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that CPicPage CPicLayer CPicFrame T0? Layer 1O LayCPicPage CPicLayer CPicFramem>O,0u X 4UQ_4rs0􀠀4ǎ4r!hJ [? Layer 1Oge CPicLayer CPicFrameCPicPage CPicLayer CPicFramemPQ4*ss_ 05_49r4r׀00+o1'?'we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOLabelLABELlabelJsE (J?o p(); ?Wstop(); ?Fstop();?AXstop(); ActionsOOCPicPage CPicLayer CPicFrame?OI" #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOO1PublishHtmlProperties::Loop1Vector::Debugging Permitted0PublishFormatProperties::jpeg0&PublishRNWKProperties::speedSingleISDN0&PublishRNWKProperties::singleRateAudio0PublishQTProperties::WidthSymbol 40!6#Symbol 41"7'Symbol 427'Symbol 34Symbol 33 jSymbol 32Symbol 31CPicPage CPicLayer CPicFrame?z"J& #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { // Setup the mouse event handling if (this._parent != _level0) { this._parent.onRollOver = function (mc) { mc.fhgeneric_comp.onRollOver(); } this._parent.onRollOut = function (mc) { mc.fhgeneric_comp.onRollOut(); } this._parent.onPress = function () { this.fhgeneric_comp.onPress(); } this._parent.onRelease = function () { this.fhgeneric_comp.onRelease(); } this._parent.onDragOut = function () { this.fhgeneric_comp.onDragOut(); } this._parent.onDragOver = function () { this.fhgeneric_comp.onDragOver(); } } this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(Symbol 253Symbol 3756#Media 1 RSymbol 39W6#lQ     "#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUV?+]?normalc ?over ?down0oCPicPage CPicLayer CPicFrame CPicSymbolC  C d?"C  C d ?0C  C &<3d ? ] Layer 9O?n   ?Symbol 3bSymbol 2Symbol 13B% Symbol 1g g ?O-g g ?=.g g ?Ug g ?|g g ?g g ?rg g ?i,g g ? zg g& ?"Ug g+  ? 6 ?$$ Layer 93v v&?-v v& ??%v v&I\zdI\z& ?( Layer 15O? stop(); ? stop(); ?Zstop(); ?lstop(); ?Ustop();?hstop(); ActionsOO??normal> ?overdM ?downw ?selected3% ?disabledM LabelsO?hstop(); ActionsOO? Layer 1O>u X 4UCPicPage CPicLayer CPicFramemK-0X?^\ Layer 1On unless we // are in test mode. In that casCPicPage CPicLayer CPicFrame,u0  0 y @q 6F%' m C l~81R5 ̀23?= Layer 2OO  !"#$%&'()*+,-./0123456789:;<=>?@ACDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijlmnopqrstuvwxyz{|}~CPicPage CPicLayer CPicFrame? J& #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { // Setup the mouse event handling if (this._parent != _level0) { this._parent.onRollOver = function (mc) { mc.fhgeneric_comp.onRollOver(); } this._parent.onRollOut = function (mc) { mc.fhgeneric_comp.onRollOut(); } this._parent.onPress = function () { this.fhgeneric_comp.onPress(); } this._parent.onRelease = function () { this.fhgeneric_comp.onRelease(); } this._parent.onDragOut = function () { this.fhgeneric_comp.onDragOut(); } this._parent.onDragOver = function () { this.fhgeneric_comp.onDragOver(); } } this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } // Add effects for testing if (this == _level0) { left_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } left_mc.onPress = function () { fhgeneric_comp.onPress(); } left_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; left_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; left_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; left_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; button_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } button_mc.onPress = function () { fhgeneric_comp.onPress(); } button_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; button_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; button_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; button_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; right_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } right_mc.onPress = function () { fhgeneric_comp.onPress(); } right_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; right_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; right_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; right_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; icon_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } icon_mc.onPress = function () { fhgeneric_comp.onPress(); } icon_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; icon_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; icon_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; icon_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; textfield_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } textfield_mc.onPress = function () { fhgeneric_comp.onPress(); } textfield_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; textfield_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; textfield_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; textfield_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOur text to react to button events, you may use the structure below. Use the labeled frames in the textfield_mc timeline to apply effects to label_mc. textfield_mc label_mc label_txtCPicPage CPicLayer CPicFrame f3QM0000%?3 Layer 2OON|bCPicPage CPicLayer CPicFrame CPicSymbol,  P, d?5  5 d ?J|5  5 &<2d ?$ Layer 5O?= ="?ub= = "?= ="?/= ="#?, Layer 7O?jR= ="1?+ Layer 6O?5stop(); ?P5stop(); ? stop(); ?Estop(); ?Ystop();?C+stop(); ActionsOO?)T?normal(p ?overD ?downH ?selected ?disabled; LabelsO9 CPicPage CPicLayer CPicFrame CPicSprite( (d1label_mc?u( (enter of the button. If you have a label on the button, button_mc will scale to fit the text on the label. fhgeneric_mc: This is an instance of the generic button component and is required for the button to function properly. _sans([optional items below] left_mc, right_mc: These movie clips never scale, but they will move as button_mc scales. The purpose of these clips is to allow sides of the button that do not become distorted as the button scales. icon_mc: This movie will not scale, but will keep the same relative position within button_mc as the button scales. One way to use icon_mc is to center an icon above the text . label_txt: This text field is populated with the proper text at runtime. - OR - textfield_mc: If you would l_sans(ike your text to react to button events, you may use the structure below. Use the labeled frames in the textfield_mc timeline to apply effects to label_mc. textfield_mc label_mc label_txt?=f HintO CPicSprite   *~fhgeneric_compLabelLABELlabelJsE (J?m_ ComponentO  ,dtt button_mc?P ButtonOO u ,uduright_mc?K RightO  ,d^left_mc?6 Left3 z zd K textfield_mc? LabelO?Z Layer 8 7Xl'>!Symbol 4CŮ>state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for t?=CPicPage CPicLayer CPicFrameCPicText )2_sans(HINT: Toolbar buttons are made up of several pieces to allow loading of text dynamically and allow scaling without ugly distortion. Use the labeled frames in each movie clip to define what happens in the various states of the button. button_mc: This is the movie clip used for the c) CDocumentPagePage 1Scene 1&>T? Symbol 38Tween 12&s ?4? Symbol 34Tween 11"M>? Symbol 33Tween 10!@K>c? Symbol 32Tween 9 @K>a? Symbol 31Tween 8I>7:J> Symbol 30l3H>  Symbol 30kS> Symbol 29l2H> Symbol 29 ? Symbol 28l1H> Symbol 28 ? Symbol 24Tween 7Z>> Symbol 23Tween 6>> Symbol 22blinker8> Symbol 22Ǐ> Symbol 21Tween 5>> Symbol 20Tween 4M>M> Symbol 19Tween 3>> Symbol 18Tween 2>> Symbol 17Tween 1>> Symbol 14Label> Symbol 14Q>Symbol 9Icon Placeholder > Y>Symbol 9 Ů>Symbol 8Button Placeholder> L>Symbol 8î>Symbol 6Left Placeholder> => Symbol 6®>Symbol 4Iconl'>!Symbol 4CŮ>Symbol 3Right>'Symbol 3?Symbol 2LeftH'>Symbol 2? Symbol 13 Textfield > Left copyU?Symbol 1Button&>Symbol 1nV? Symbol 25 Tween 006> Tween 006>>Ǐ> Symbol 42Generic FH button*Oy_>FGenericFHbuttonflashhelp_components.swf+C:\FlashComponents\FlashHelp_Components.flaGeneric FH buttonHT?Oy_>HT?LabelLABELlabelJsE (J+ CMediaBitsMedia 1bt.png.\jonathan\bt.pngC <> 2phhhhz%PublishFormatProperties::htmlFileNameBlankButton.html"PublishHtmlProperties::StartPaused0!PublishGifProperties::PaletteName PublishRNWKProperties::speed256K0PublishFormatProperties::jpeg0Vector::Debugging Permitted0PublishHtmlProperties::Loop1"PublishQTProperties::MatchMovieDim1 PublishQTProperties::AlphaOption PublishQTProperties::LayerOptionPublishHtmlProperties::Units0$PublishPNGProperties::OptimizeColors1PublishQTProperties::Width550&PublishRNWKProperties::singleRateAudio0&PublishRNWKProperties::speedSingleISDN0%PublishFormatProperties::projectorMac0&PublishFormatProperties::flashFileNameBlankButton.swfVector::Compress Movie1PublishGifProperties::Smooth1#PublishRNWKProperties::flashBitRate1200%PublishRNWKProperties::mediaCopyright(c) 2000PublishFormatProperties::html0$PublishFormatProperties::pngFileNameBlankButton.png(PublishHtmlProperties::VerticalAlignment1PublishHtmlProperties::Quality4"PublishGifProperties::DitherOption"PublishRNWKProperties::exportAudio1 PublishRNWKProperties::speed384K0!PublishRNWKProperties::exportSMIL1Vector::Override Sounds0!PublishHtmlProperties::DeviceFont0"PublishPNGProperties::FilterOption'PublishRNWKProperties::mediaDescriptionPublishFormatProperties::gif0*PublishFormatProperties::generatorFileNameBlankButton.swtVector::Template0Vector::Protect0Vector::Quality80*PublishHtmlProperties::HorizontalAlignment1"PublishHtmlProperties::DisplayMenu1PublishGifProperties::Interlace0"PublishGifProperties::DitherSolids0PublishPNGProperties::Smooth1PublishPNGProperties::BitDepth24-bit with AlphaPublishJpegProperties::DPI4718592PublishQTProperties::Flatten1#PublishFormatProperties::qtFileNameBlankButton.movPublishGifProperties::Width550PublishGifProperties::Loop1PublishRNWKProperties::speed28K1!PublishRNWKProperties::mediaTitle$PublishRNWKProperties::mediaKeywordsPublishFormatProperties::flash1#PublishGifProperties::MatchMovieDim1#PublishGifProperties::PaletteOption"PublishPNGProperties::DitherOptionPublishJpegProperties::Quality80$PublishRNWKProperties::realVideoRate100000$PublishRNWKProperties::speedDualISDN0-PublishFormatProperties::projectorWinFileNameBlankButton.exePublishHtmlProperties::Align0#PublishPNGProperties::MatchMovieDim1#PublishPNGProperties::PaletteOption$PublishJpegProperties::MatchMovieDim1%PublishFormatProperties::jpegFileNameBlankButton.jpgVector::Omit Trace Actions0Vector::Debugging PasswordPublishHtmlProperties::Width550PublishHtmlProperties::Height400"PublishPNGProperties::DitherSolids0"PublishJpegProperties::Progressive0#PublishQTProperties::PlayEveryFrame0PublishFormatProperties::png0PublishFormatProperties::rnwk0-PublishFormatProperties::projectorMacFileNameBlankButton.hqxVector::TopDown0!PublishHtmlProperties::WindowMode0'PublishHtmlProperties::TemplateFileNameeC:\Documents and Settings\edigre\Application Data\Macromedia\Flash MX\Configuration\Html\Default.htmlPublishGifProperties::Height400PublishPNGhe container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } // Add effects for testing if (this == _level0) { left_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } left_mc.onPress = function () { fhgeneric_comp.onPress(); } left_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; left_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; left_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; left_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; button_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } button_mc.onPress = function () { fhgeneric_comp.onPress(); } button_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; button_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; button_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; button_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; right_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } right_mc.onPress = function () { fhgeneric_comp.onPress(); } right_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; right_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; right_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; right_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; icon_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } icon_mc.onPress = function () { fhgeneric_comp.onPress(); } icon_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; icon_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; icon_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; icon_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; textfield_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } textfield_mc.onPress = function () { fhgeneric_comp.onPress(); } textfield_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; textfield_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; textfield_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; textfield_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOes::DPI4718592PublishPNGProperties::BitDepth24-bit with AlphaPublishPNGProperties::Smooth1"PublishGifProperties::DitherSolids0PublishGifProperties::Interlace0"PublishHtmlProperties::DisplayMenu_sans(HINT: Toolbar buttons are made up of several pieces to allow loading of text dynamically and allow scaling without ugly distortion. Use the labeled frames in each movie clip to define what happens in the various states of the button. button_mc: This is the movie clip used for the center of the button. If you have a label on the button, button_mc will scale to fit the text on the label. fhgeneric_mc: This is an instance of the generic button component and is required for the button to function properly. _sans([optional items below] left_mc, right_mc: These movie clips never scale, but they will move as button_mc scales. The purpose of these clips is to allow sides of the button that do not become distorted as the button scales. icon_mc: This movie will not scale, but will keep the same relative position within button_mc as the button scales. One way to use icon_mc is to center an icon above the text . label_txt: This text field is populated with the proper text at runtime. - OR - textfield_mc: If you would l_sans(ike your text to react to button events, you may use the structure below. Use the labeled frames in the textfield_mc timeline to apply effects to label_mc. textfield_mc label_mc label_txt?D HintO CPicSprite   *2fhgeneric_compLabelLABELlabelJsE (J?M ComponentO  ,d+ button_mc?Z ButtonOO u ,ud^\right_mc?fL RightO  ,d&Fleft_mc?& Left3 z zd 3 textfield_mc?u LabelO? Layer 8 7Xs ?4? Symbol 34Tween 11"M>?) CDocumentPagePage 1Scene 1&>V? Symbol 38Tween 12&s ?4? Symbol 34Tween 11"M>? Symbol 33Tween 10!@K>c? Symbol 32Tween 9 @K>a? Symbol 31Tween 8I>7:J> Symbol 30l3H>  Symbol 30kS> Symbol 29l2H> Symbol 29 ? Symbol 28l1H> Symbol 28 ? 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