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In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOO Layer 1O == true) { this.GotoButtonState("down"); } else { thCPicPage CPicLayer CPicFrame CPicShaCPicPage CPicLayer CPicFrame?OI" #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.uSymbol 253Symbol 3756#Media 1 RSymbol 39G6#serleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GeneSymbol 3Symbol 2Symbol 13B% Symbol 1  !"#$%&'()*+,-./0123456789:;<=>?@ACDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijlmnopqrstuvwxyz{|}~Symbol 9;Symbol 8Symbol 6Symbol 4k  Layer 1O; this.userleft_mc.goCPicPage CPicLayer CPicFramemK-0X?^\ Layer 1O///////////////////////////////// GenericButtCPicPage CPicLayer CPicFrame CPicShaSymbol 19ESymbol 18Symbol 17 {Symbol 14Symbol 30 -Symbol 29-Symbol 28fSymbol 243peQM&&99M&&`9ML?U Layer 1OicFrameCPicTexCPicPage CPicLayer CPicFrameCPicTexd label_mc ?~5( (I\zdI\zsmlabel_mc ?xT LabelOO?Mstop(); ?gstop(); ?Tstop(); ?Xstop(); ?fstop();?Cstop(); ActionsOO?W?normalF ?overAX ?down+] ?selectedc ?disabled LabelsO///////////////////////////CPicPage CPicLayer CPicFrame CPicSymbol  ?Xcd cdMSymbol 34 Symbol 33 jSymbol 32Symbol 31CPicPage CPicLayer CPicFrame?J& #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { // Setup the mouse event handling if (this._parent != _level0) { this._parent.onRollOver = function (mc) { mc.fhgeneric_comp.onRollOver(); } this._parent.onRollOut = function (mc) { mc.fhgeneric_comp.onRollOut(); } this._parent.onPress = function () { this.fhgeneric_comp.onPress(); } this._parent.onRelease = function () { this.fhgeneric_comp.onRelease(); } this._parent.onDragOut = function () { this.fhgeneric_comp.onDragOut(); } this._parent.onDragOver = function () { this.fhgeneric_comp.onDragOver(); } } this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } ricButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress   ?D   ?M d  ?2 &d  ? d ?Z Icon PlaceholderOO? stop(); ?Ostop(); ?~nstop(); ?>stop(); ?_stop();??stop(); ActionsOO?0?normald ?overF ?down- ?selectedTz ?disabledP LabelsOZh4 fV4އh4SX7CPicPage CPicLayer CPicFrameU8Z4u60@8Z v'\!'vu " v  vu&"?/A BGO'8Tb"4㐬"8Tb4To"?0 FGOO4 d4dCPicPage CPicLayer CPicFrame ` (0` 0` ?? BGO?e FGOOm w4CPicPage CPicLayer CPicFrame U4ŔŌ4t4U;4URu4U;;w4R4;v?0 BGOCPicPage CPicLayer CPicFrameCPicText Y<<bVerdana"(Label label_txt? Layer 1OoCPicPage CPicLayer CPicFrame CPicShapeX(X( TgS!/=:s00?a Layer 2OOonRolCPicPage CPicLayer CPicFrame CPicShape TgEn000k00-0J0$? ? Layer 1OCPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ?7 Layer 1OCPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ? Layer 1OCPicPage CPicLayer CPicFrame CPicShape$dt_(#hc4%IaIc4%gnb4$I4!$n4޶m4ᗓ4!Ibm w4SS4xX4Rh4Zh4 fV4އh4SX7!N|b4o~4MN|4nf|4N4 d4d4 ?T Layer 1O?;CPicPage CPicLayer CPicFrame CPicShape Tgb&09000,0R00} return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(CPicPage CPicLayer CPicFrame CPicSymbolp p?;w ?r  ?%  d?  ?pb d?4 ? "?dP '?TM Layer 1O!?9 "?; '?L Layer 43?>Q?im?j "?O '?F\ Layer 5O?jHp p?0 ? Layer 2OO?s^p p?G ?s ?   ?/ ?gM Layer 3OOs("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOies::PaletteName!PublishPNGProperties::Transparent0&PublishGifProperties::TransparentAlpha128PublishGifProperties::Animated0Vector::Stream Format0$PublishFormatProperties::gifFileNameBlankButton.gif"Pub?F Layer 1OLoaded(this._parent); } /////////////////////////////////CPicPage CPicLayer CPicFrame f3wFC00>00f?J? Layer 2OO!= undefined)CPicPage CPicLayer CPicFrame@@ԑ$q 00zq)0q0? Layer 1O); var coordButton = thiCPicPage CPicLayer CPicFrame@*q jG0q0^0?Q Layer 1O label scaled varCPicPage CPicLayer CPicFrame@JGq000 ?6 Layer 1On.xMax - oldRightOfstate) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.CPicPage CPicLayer CPicFrame T0? Layer 1Oass.prototype.DisplaySelected = function () {CPicPage CPicLayer CPicFramem>O,0u X 4UQ_4rs0􀠀4ǎ4r!hJ [? Layer 1Oarray.push(newattrib); } GenericButtonClass.prototCPicPage CPicLayer CPicFramemPQ4*ss_ 05_49r4r׀00+o1'?'enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } // Add effects for testing if (this == _level0) { left_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } left_mc.onPress = function () { fhgeneric_comp.onPress(); } left_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; left_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; left_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; left_mc.onRollOut = function () { fhgenerSymbol 40!6#Symbol 41"X7'Symbol 427'= function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOO?g g CPicPage CPicLayer CPicFrame?eI" #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(state) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } /////////////////////////////////////////////////////////////////////////// // // Handle mouse messages for the movie // /////////////////////////////////////////////////////////////////////////// function onRollOver() { fhgeneric_comp.onRollOver(); } function onPress() { fhgeneric_comp.onPress(); } function onRelease() { fhgeneric_comp.onRelease(); } function onDragOut() { fhgeneric_comp.onDragOut(); } function onDragOver() { fhgeneric_comp.onDragOver(); } function onRollOut() { fhgeneric_comp.onRollOut(); } // Add effects for testing if (this == _level0) { left_mc.onRollOver = onRollOver; left_mc.onPress = onPress; left_mc.onRelease = onRelease; left_mc.onDragOut = onDragOut; left_mc.onDragOver = onDragOver; left_mc.onRollOut = onRollOut; button_mc.onRollOver = onRollOver; button_mc.onPress = onPress; button_mc.onRelease = onRelease; button_mc.onDragOut = onDragOut; button_mc.onDragOver = onDragOver; button_mc.onRollOut = onRollOut; right_mc.onRollOver = onRollOver; right_mc.onPress = onPress; right_mc.onRelease = onRelease; right_mc.onDragOut = onDragOut; right_mc.onDragOver = onDragOver; right_mc.onRollOut = onRollOut; icon_mc.onRollOver = onRollOver; icon_mc.onPress = onPress; icon_mc.onRelease = onRelease; icon_mc.onDragOut = onDragOut; icon_mc.onDragOver = onDragOver; icon_mc.onRollOut = onRollOut; textfield_mc.onRollOver = onRollOver; textfield_mc.onPress = onPress; textfield_mc.onRelease = onRelease; textfield_mc.onDragOut = onDragOut; textfield_mc.onDragOver = onDragOver; textfield_mc.onRollOut = onRollOut; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOOmatProperties::qt0Vector::Stream Compress7Vector::Event Format0Vector::Version6$PublishGifProperties::OptimizeColors1"PublishRNWKProperties::audioFormat0Vector::Event Compress7PublishHtmlProCPicPage CPicLayer CPicFrame?PJ& #initclip // This is from commands.as and should be updated in both places if it updated here. var CmdItemInvoked = "CmdItemInvoked"; function DisplayAttribute(attribute, value) { this.attrib_str = attribute; this.value = value; } function GenericButtonClass() { // Setup the mouse event handling if (this._parent != _level0) { this._parent.onRollOver = function (mc) { mc.fhgeneric_comp.onRollOver(); } this._parent.onRollOut = function (mc) { mc.fhgeneric_comp.onRollOut(); } this._parent.onPress = function () { this.fhgeneric_comp.onPress(); } this._parent.onRelease = function () { this.fhgeneric_comp.onRelease(); } this._parent.onDragOut = function () { this.fhgeneric_comp.onDragOut(); } this._parent.onDragOver = function () { this.fhgeneric_comp.onDragOver(); } } this.enabled = true; this.selected = false; this.userbutton_mc = this._parent.button_mc; this.userleft_mc = this._parent.left_mc; this.userright_mc = this._parent.right_mc; this.usericon_mc = this._parent.icon_mc; this.usertextfield_mc = this._parent.textfield_mc; if (this.usertextfield_mc.label_mc != undefined) { this.userlabel_txt = this.usertextfield_mc.label_mc.label_txt; } else { this.userlabel_txt = this._parent.label_txt; } this.attribute_array = new array(); this.bJustSelected = false; this.bJustPressed = false; this.bSelectedWhenPressed = false; this.lastState_str = ""; } GenericButtonClass.prototype = new MovieClip(); // Handles initialization of the button features GenericButtonClass.prototype.onLoad = function () { // Set special values for the fields this.userlabel_txt.autoSize = true; this._parent._focusrect = true; this._parent.focusEnabled = true; this._parent.tabChildren = false; // Goto the first frame because this represents the proper size of the button unless we // are in test mode. In that case, go to the "normal" state. if (this._parent == _level0) { this.GotoDefaultState(); } else { this.GotoAndStopFrame(1); } // Let the container know we are loaded this._parent._parent.ItemLoaded(this._parent); } /////////////////////////////////////////////////////////////////////////// // // Handle calls to set the state of the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.SetItemLabel = function (newlabel) { // First make sure there is a label to set if (this.userlabel_txt != undefined) { // Save the old widths of the label and button so we can scale the button appropriately var oldLabelX = this.userlabel_txt._x; var oldButtonX = this.userbutton_mc._x; var oldButtonWidth = this.userbutton_mc._width; var oldLabelTextWidth = this.userlabel_txt.textWidth; var oldIconCenterX = this.usericon_mc._x + (this.usericon_mc._width / 2); var coordButton = this.userbutton_mc.getBounds(this._parent); var oldRightOffset = coordButton.xMax - this.userright_mc._x; // Set the new label this.userlabel_txt.text = newlabel; // Get the new label width var newLabelTextWidth = this.userlabel_txt.textWidth; // Scale the button based on how much the label scaled var widthDiff = oldButtonWidth - oldLabelTextWidth; var newButtonWidth = newLabelTextWidth + widthDiff; this.userbutton_mc._width = newButtonWidth; // Move the right_mc the appropriate distance right coordButton = this.userbutton_mc.getBounds(this._parent); this.userright_mc._x = coordButton.xMax - oldRightOffset; // Move the icon_mc to the same position relative to the button_mc var oldIconPercent = (oldIconCenterX - oldButtonX) / oldButtonWidth; var newIconCenterX = coordButton.xMin + (newButtonWidth * oldIconPercent); this.usericon_mc._x = newIconCenterX - (this.usericon_mc._width / 2); } return; } GenericButtonClass.prototype.EnableItem = function () { this.enabled = true; this._parent.useHandCursor = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisableItem = function () { this.enabled = false; this._parent.useHandCursor = false; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SelectedWhenPressed = function () { this.bSelectedWhenPressed = true; return; } GenericButtonClass.prototype.DisplaySelected = function () { this.selected = true; this.bJustSelected = true; this.bJustPressed = false; this.GotoDefaultState(); } GenericButtonClass.prototype.DisplayNormal = function () { this.bJustPressed = false; this.selected = false; this.GotoDefaultState(); } GenericButtonClass.prototype.SetAttribute = function (attribute, value) { var newattrib = new DisplayAttribute(attribute, value); this.attribute_array.push(newattrib); } GenericButtonClass.prototype.GetAttribute = function (attribute) { var value = undefined; for (var iAttrib in this.attribute_array) { if (this.attribute_array[iAttrib].attrib_str == attribute) { value = this.attribute_array[iAttrib].value; break; } } return value; } GenericButtonClass.prototype.GotoAndStopFrame = function(frame) { this.userbutton_mc.gotoAndStop(frame); this.userleft_mc.gotoAndStop(frame); this.userright_mc.gotoAndStop(frame); this.usericon_mc.gotoAndStop(frame); } /////////////////////////////////////////////////////////////////////////// // // Handle all of the mouse movements from the button // /////////////////////////////////////////////////////////////////////////// GenericButtonClass.prototype.GotoButtonState = function(ic_comp.onRollOut(); }; button_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } button_mc.onPress = function () { fhgeneric_comp.onPress(); } button_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; button_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; button_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; button_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; right_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } right_mc.onPress = function () { fhgeneric_comp.onPress(); } right_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; right_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; right_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; right_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; icon_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } icon_mc.onPress = function () { fhgeneric_comp.onPress(); } icon_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; icon_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; icon_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; icon_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; textfield_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } textfield_mc.onPress = function () { fhgeneric_comp.onPress(); } textfield_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; textfield_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; textfield_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; textfield_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; } // Register the class Object.registerClass("FGenericFHButton", GenericButtonClass); #endinitclip  actionsOO effects to label_mc. textfield_mc label_mc label_txt?~ t )2_sans(HINT: Toolbar buttons are made up of several pieces to allow loading of text dynamically and allow scaling without ugly distortion. Use the labeled frames in each movie clip to define what happens in the various states of the button. button_mc: This is the movie clip used for the center of the button. If you have a label on the button, button_mc will scale to fit the text on the label. fhgeneric_mc: This is an instance of the generic button component and is required for the button to function properly. _sans([optional items below] left_mc, right_mc: These movie clips never scale, but they will move as button_mc scales. The purpose of these clips is to allow sides of the button that do not become distorted as the button scales. icon_mc: This movie will not scale, but will keep the same relative position within button_mc as the button scales. One way to use icon_mc is to center an icon above the text . label_txt: This text field is populated with the proper text at runtime. - OR - textfield_mc: If you would l_sans(ike your text to react to button events, you may use the structure below. Use the labeled frames in the textfield_mc timeline to apply effects to label_mc. textfield_mc label_mc label_txt?l HintO CPicSprite   *9fhgeneric_compLabelLABELlabelJsE (J?lr ComponentO  ,dGstate) { if ((this.bJustSelected) || (state != "selected")) { this.bJustSelected = false; // Only perform the action if this is a change of state if (state != this.lastState_str) { this.userbutton_mc.gotoAndPlay(state); this.userleft_mc.gotoAndPlay(state); this.userright_mc.gotoAndPlay(state); this.usericon_mc.gotoAndPlay(state); this.usertextfield_mc.gotoAndPlay(state); this.lastState_str = state; } } } GenericButtonClass.prototype.GotoDefaultState = function () { if (this. button_mc??Q ButtonOO u ,udPright_mc?w RightO  ,dnleft_mc?| Left3 z zd q textfield_mc?09 LabelO?L Layer 8 7X) CDocumentPagePage 1Scene 1&>V? Symbol 38Tween 12&s ?4]|? Symbol 34Tween 11"M>? Symbol 33Tween 10!@K>c? Symbol 32Tween 9 @K>a? Symbol 30l3H>  Symbol 30kS> Symbol 29l2H> Symbol 29 ? Symbol 28l1H> Symbol 28 ? 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Layer 8O?]nstop(); ?stop(); ?cstop(); ?kstop(); ?stop();?stop(); ActionsOO?EN?normal;2 ?over" ?down & ?selectedk ?disabled  LabelsO x 3x fx x x xx 3x 33 3f 3 3 3x fx f3 ff f f fx  x  H 3 H fH (H 2` 8x ` 3 ` f` ̙` (ties::showBitrateDlog1(PublishRNWKProperties::speedCorporateLAN0"PublishRNWKProperties::mediaAuthorPropSheet::ActiveTab1599%PublishFormatProperties::defaultNames1%PublishFormatProperties::projectorWin0%PublishFormatProperties::rnwkFileNameBlankButton.smilPublishPNGProperties::MaxColors255%PublishQTProperties::ControllerOption0"PublishQTProperties::PausedAtStart0 CColorDef3PfP0PHP`Px333(3f<03CH3F`3Hxf0f30ff(0f5Hf<`f@x3330333xf3d03]H3Z`3Xx3333303f3PPH33Px`33Px33Pf30f33PHff3(PHf3<x`f3Cxf3Ffff`f03f0ffx0fkHfd`f`x3f033fPH3ffxPH3fdx`3f]x3fZff0f3fPHfff`ffP0xffPxffPH3HfHxH̙n`hx3H33x`3fx`3xx`3̙kx3dfHf3x`ff0xfx0xf̙dxf]`3`f``x`px3`33x3fx3x3xx3nf`f3xffxfxfxxfkx3xfxxxxx3x333f333xfxf3fffffxxH3 HfH(H2`8x`3 `f`̙`(`0xx3xfxx x(xPx3H33x`f3x`3(x`35x3<3`33xf3 x̙3x3(x323x33f3 333(xfH3fx`ff0xf(0xf<xfCf`3fxffx̙fxf(xf5fx3ffff ff((xH3x`f0x̙PPP`3xfx̙P̙(P<x3f̙(xx`3xfxPxPd`3xfx̙PPx3f(xx3fxx3f̙xx3ff`zf*]:"PublishQTProperties::QTSndSettingsCQTAudioSettings ?;$ 6 ?.} Layer 93v v&?Dv v& ?v v&I\zdI\z& ?a Layer 15Oenabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("normal"); } } else { this.GotoButtonState("disabled"); } return; } GenericButtonClass.prototype.onRollOver = function () { this._parent._parent.ItemRolledOver(this._parent); if (this.enabled == true) { if (this.selected == true) { this.GotoButtonState("selected"); } else { this.GotoButtonState("over"); } } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onPress = function() { if ((this.enabled) && (!this.selected)) { this.GotoButtonState("down"); } else { this.GotoDefaultState(); } } GenericButtonClass.prototype.onRelease = function() { // Send notification to the owner if ((this.enabled == true) && (!this.selected)) { _parent.DoCommand(CmdItemInvoked, this._parent, 0); } // Return the button to the default state if it is not going // to be shown as selected. if (!this.bSelectedWhenPressed) { this.GotoDefaultState(); } else { // Note that we were just pressed in case we get the extra "RollOut" call (see onRollOut) this.bJustPressed = true; } } GenericButtonClass.prototype.onDragOut = function() { this.GotoDefaultState(); } GenericButtonClass.prototype.onDragOver = function() { this.onPress(); } GenericButtonClass.prototype.onRollOut = function() { // For some reason we get a onRollOut call when a button is pressed and // we don't want to go to the default state automatically in that case. // We will wait for the container to set our state. if (!this.bJustPressed) { this.GotoDefaultState(); } } // Add effects for testing if (this == _level0) { left_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } left_mc.onPress = function () { fhgeneric_comp.onPress(); } left_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; left_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; left_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; left_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; button_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } button_mc.onPress = function () { fhgeneric_comp.onPress(); } button_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; button_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; button_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; button_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; right_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } right_mc.onPress = function () { fhgeneric_comp.onPress(); } right_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; right_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; right_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; right_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; icon_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } icon_mc.onPress = function () { fhgeneric_comp.onPress(); } icon_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; icon_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; icon_mc.onDragOver = function () { fhgeneric_comp.onDragOver(); }; icon_mc.onRollOut = function () { fhgeneric_comp.onRollOut(); }; textfield_mc.onRollOver = function () { fhgeneric_comp.onRollOver(); } textfield_mc.onPress = function () { fhgeneric_comp.onPress(); } textfield_mc.onRelease = function () { fhgeneric_comp.onRelease(); }; textfield_mc.onDragOut = function () { fhgeneric_comp.onDragOut(); }; textfield_mc.onDragOver = f?sstop(); ?`3stop(); ?|stop(); ? stop(); ?qstop();?Rstop(); ActionsOO?L?normalv ?over( ?down_ ?selected ?disabled*q LabelsO Symbol 21Tween 5>> Symbol 20Tween 4M>M>) CDocumentPagePage 1Scene 1&>[ V? 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